PowerDev Studios / The collection

Dragon Block Super

Anime-scale combat. A world of possibilities.

Dragon Block Super Promotional artworkPromotional artwork

The experience

Turn the impossible
into your next move.

Summon the Spirit Bomb. Unleash Big Bang Kamehameha. Bend combat with Ki shields and transformations. Dragon Block Super brings cinematic anime abilities, custom items, and spectacular effects into Minecraft.

19 cinematic abilitiesCustom relicsArmor & Ki

Minecraft's world textures keep their familiar look. The spectacle comes from custom models, animation, sound, and effects.

One purchase. Every update.

1.0.0 / Available now

$6.99 one time. No recurring membership required.

Web price; Patreon taxes or in-app pricing may differ.

Buy this pack once on Patreon and download the full ZIP there. Every future Dragon Block Super update is included in that same purchase. Other anime packs are sold separately.

Minecraft Java 1.20.1Fabric

After payment, download the attachment directly from your purchased Patreon post. No website account or activation key is needed.

How to get the pack

Purchase & access terms · Refund policy · Privacy

Already bought it? Return to your Patreon purchase

Free demo

Try the power for yourself.

Play Big Bang Kamehameha, Pretty Black Hole and Hakai for free. All three include their cinematic effects, custom items and sound.

Dragon Block Super Demo

Minecraft Java 1.20.1 · Fabric · Fabric API required

A standalone three-ability demo. Install it instead of the full pack, and start in a fresh world or keep a backup. The full pack and its future updates are available separately through Patreon.

Inside the pack

See it in Minecraft.

In-game studio captures on naturally generated Overworld terrain. These images were captured in version 0.29.1 and show abilities included in 1.0.0. Open an image for a closer look.

Cinematic power

Big Bang Kamehameha

Charge a colossal blue blast, carve a circular tunnel through terrain, and follow its cinematic journey into space.

Gather & release

Spirit Bomb

Build a huge energy sphere above your character, watch it grow as the camera pulls back, then throw it in the direction you're facing.

World-changing spectacle

Pretty Black Hole

Lift terrain into a growing black hole. Its climax cuts to a planetary implosion before taking the caster into a separate void dimension.

Fight back

Ki & Saiyan Armor

Recharge your Ki, transform into a golden Guard, time a Perfect Guard, and dash away from danger. A finite energy reserve gives duels a rhythm.

Collect & release

Evil Containment Wave

Draw a creature into a spiraling green vortex and seal it inside a mob-specific jar. Place a genuine captured jar to release its inhabitant.

A sweeter finish

Candy Beam

Transform a creature into an edible chocolate figure shaped like the mob, with custom collectible models and a staged transformation.

Player combat follows server PvP and team rules. Terrain effects respect protections and loaded chunks. Cinematic space scenes are visual sequences; they do not remove an entire Minecraft dimension.

The update log

Every new chapter.

Get updates on Patreon

Release notes appear here with each version. Download new versions from the same Patreon post you purchased; every future update of this pack is included.

Official release / 1.0.0

Dragon Block Super 1.0.0

I've brought the full nineteen-ability pack together for its first official release. Supernova takes the action into orbit, then drops you into the floating remains of Shattered Earth. Available now for $6.99, with future pack updates included.

New, changed & removed

Dragon Block Super 1.0.0 New • Supernova joins the nineteen-ability roster with an expanding solar sphere, an orbital collision and a shattered-planet aftermath. • Explore Shattered Earth: a permanent-night debris dimension with floating terrain, Slow Falling, boosted jumps and ambient rumble. • A dedicated creative inventory category brings the ability items together. Changed • Stronger Supernova surface impact, red atmospheric resistance, spreading cracks, flying crust and original anime-inspired impact drawings. • Earth fragments strike the Moon, creating dust, scars and smaller lunar debris. • Smoother orbital camera movement and a space background that stays fixed while you look around. • Richer Supernova explosions, charge, flight, fractures and aftermath, with quieter background layers during major impacts and smoother fades. • Refined ability effects, animated relics, collectible previews, camera framing and player combat behavior. • Clearer installation, controls, support and update instructions. Removed • Outdated documentation links and duplicate instructions from the download. • Unnecessary files and obsolete screens from the player build. Existing worlds, ability IDs, crafting recipes, Ki rules and established combat behavior are retained.

Get the pack
Earlier preview / 0.29.5

0.29.5: Supernova: a heavier impact

Supernova now has a stronger collision explosion, a separate planet-breaking detonation and more detailed sound throughout the cast. Background layers pull back for the blasts, then settle into a quieter aftermath.

Milestone changes
  • A clearer surface explosion lines up with the visible collision and drawn impact frames, including in the space camera.
  • Rolling crust fractures and a pressure build lead into a separate planetary detonation. Moon collisions each have their own short rocky impact.
  • Refined eighteen Supernova sound assets, with distinct charge, ascent, tether, travel, debris and cooling layers, plus alternate collision takes.
  • Music and space rumble ease back around major explosions. Smoother loop joins, fades and a quieter Shattered Earth rumble give the aftermath room to breathe.
  • Camera skips restore positional world audio. Repeated casts, delayed updates and resource reloads no longer replay consumed Supernova cues.
  • Keeps the earlier collision refinements: red atmospheric resistance, a white-hot contact seam, early flying crust, four original ink impact drawings and a continuous orbital camera.
  • The Shattered Earth sky stays anchored in world space. All nineteen abilities, existing saves, Ki rules, combat behavior and terrain protections are retained.
Earlier preview / 0.29.1

0.29.1: Supernova: impact from orbit

The camera stays in space through contact and the destruction of Earth. This pass brings smoother orbital movement, richer plasma detail and impact-driven planetary fracture, with a much larger physical crater. Release preparation is next; this build is not yet a published download.

What changed in this review
  • Cracks spread from the actual impact point, then individual Earth fragments break away as the fracture reaches them.
  • A more detailed gold-orange Supernova has flowing plasma, filaments, darker surface structure and attached flares.
  • Thicker Earth fragments have rough rocky interiors, more varied shapes, molten seams and improved lighting.
  • Continuous orbital framing keeps the sphere, Earth and contact readable without returning to the caster after ascent.
  • Default terrain radius is 280 blocks with up to 70 blocks of central depth, about 25 times the previous total nominal crater volume. Protections and terrain shape can reduce the result.
  • Impact areas prepare before the cast starts. Compact ownership records and conditional interrupted-work recovery support the larger excavation.
  • Preserves all nineteen abilities, existing item/save IDs, Ki rules and established multiplayer behavior.
Earlier preview / 0.29.0

0.29.0: Shattered Earth aftermath

Added a playable space-debris aftermath and a safe way home. The return-to-caster orbital shot from this version is superseded by the continuous space camera in 0.29.1.

Milestone changes
  • A separate permanent-night Shattered Earth dimension contains 289 physical debris islands in the tested layout.
  • Continuous Slow Falling and a strong jump boost let the player move between the broken Earth chunks.
  • Persistent personal return points support the immediate /dbs_return command, including after a server restart.
  • Added quiet dimension rumble, ascent and energy-tether sound layers while preserving earlier models and recordings.
Earlier preview / 0.28.1

0.28.1: Faster Supernova terrain impact

Removed deliberate excavation delays and increased bounded work batches for the original smaller Supernova crater. Later versions expand the affected area.

Milestone changes
  • Faster terrain changes with a fresh protection check before each write.
  • Kept protected blocks and containers intact and preserved durable interrupted-work recovery.
  • Preserved all nineteen abilities, the solar-focus item and the eleven original Supernova recordings.
Earlier preview / 0.28.0

0.28.0: Supernova joins the roster

Added Supernova as the nineteenth ability: a one-handed solar attack with a planetary cinematic, original item and layered sound.

Milestone changes
  • Original sculpted solar-focus item, inventory portrait, icon and crafting recipe.
  • Seven-second overhead formation with flowing gold-orange energy, solar flares, launch wake and coordinated contact.
  • Photographic Earth, atmosphere, stars, planetary fracture, eruption and cooling debris in the orbital cinematic.
  • Eleven original sound cues distinguish gathering, launch, contact, rupture, debris and decay.
  • Eligible hits bypass armor and Ki Guard, while keeping server PvP, team, Creative, Spectator and self exclusions. Sixty-second cooldown; V skips the camera while the blast continues.
Review build / 0.27.0

0.27.0: All eighteen abilities, refined

A refinement pass across the full roster, with clearer energy effects, better camera framing, coordinated sound and multiplayer fixes. Minecraft Java 1.20.1 / Fabric. This is a local review build; final visual and audio approval and download publication are still pending.

All 18 ability changes
  • Spirit Bomb: Restored the luminous white-blue sphere, curved gathering streams and red-blue charge aura. Charge, throw, contact, terrain debris and five original sound layers share the cast timing. Improved continuous and cave cameras, cached sphere detail and fixed a multiplayer crash when a bomb outlived its caster.
  • Final Explosion: Stronger gold-white compression, blue arcs and outward pressure, with faster brightness recovery. Real terrain fragments move as the pressure front reaches them, alongside three original sound layers and reduced detail at distance or under load.
  • Destructo Disc: A clearer flat gold cutting face, luminous edge and coherent wake, with cached geometry and better cave charging views. The single fast lunar blade, photographic breakup and existing destruction path remain.
  • Pretty Black Hole: Kept the accepted terrain ingestion, orbiting camera, Earth collapse and void transfer. Added server phase seeking, duplicate-fragment protection, stale-cue cleanup and bounded debris detail.
  • Big Bang Kamehameha: Kept the accepted burning planets, photographic sequence and Earth-to-space sound transition. Delayed casts now seek the current phase instead of replaying old charge cues; the four planet maps preload before gameplay.
  • Dragon Fist: Traveling currents and a more concentrated contact refine the accepted golden serpent. Twelve curved finishing wisps replace the mechanical spokes, with less detail at distance.
  • Super Ghost Kamikaze: The ten white ghosts now breathe in formation, stretch in flight and use sharper individual contact poses. Improved formation and caster framing while retaining ten independent damage contacts.
  • Multi Death Beam: Stronger fingertip charging, ten thin red homing trails and directional contacts. Cached, batched trails reduce repeated work; material and near-camera clipping fixes remove the pale pink sheets.
  • Hellzone Grenade: Clearer plasma currents, golden orb cage and coordinated convergence. The finishing camera includes both participants and the crater, with lower underground framing.
  • Neo Tri-Beam: Stronger square compression, repeated pressure fronts, dust and crater aftermath. Later pulses can hit a target falling into the move's own pit; the nine pulses, damage and Ki mitigation remain.
  • Spirit Sword: Refined the flat golden blade and synchronized its brightest stroke with contact. Faster opacity recovery keeps the target and aftermath readable.
  • Special Beam Cannon: A thin white core and smooth opposing gold spirals follow the actual beam path. Cached sheath sampling removes the zigzag appearance, with clearer actor and underground framing.
  • Stardust Breaker: Refined the compact rainbow-opal sphere, prismatic edge and localized contact. Restored its red, green, cyan and blue spectrum.
  • Time Skip: A transparent fractured field, five directed strike contacts, bounded shards and cleaner color recovery. Existing timing, locks and Ki mitigation remain.
  • Hakai: Stronger violet fractures and erasure motes, with a visual fade of competing golden Ki light. Fresh-cast timing and voice cleanup preserve the accepted recording and defense rules.
  • Galactic Donuts: Solid gold bands, staged closure and timed energy accents. The finishing camera fits both participants and follows the victim's actual position after contact.
  • Evil Containment Wave: Curved descending packets converge through a tightening jar helix. Improved side and cave framing while preserving armor/Guard rejection, valid-target locks and bottle behavior.
  • Candy Beam: A visible coating front, chocolate grain, glaze and finishing glint preserve the target's silhouette before it shrinks into a collectible. Improved cave framing; accepted models and conversion rules remain.
Shared improvements
  • Server-timed phases, duplicate and stale-cue protection, and audio seeking, fading and cleanup keep casts coordinated.
  • Cached geometry, distance/load detail reduction across the roster and a 192 actual block-model draw allowance per frame bound debris work. This is not a universal particle cap.
  • Consistent top-left cinematic Ki HUD, improved viewport and cave framing, and corrected final-composite review recording.
  • The eighteen-item roster, saved IDs, accepted models, protections and existing combat rules remain, apart from the Tri-Beam pit-contact repair and Spirit Bomb caster-loss crash fix.
Latest release

1.0.0

# Dragon Block Super 1.0.0 ## New - Supernova joins the nineteen-ability roster with an expanding solar sphere, an orbital collision and a shattered-planet aftermath. - Explore Shattered Earth: a permanent-night debris dimension with floating terrain, Slow Falling, boosted jumps and ambient rumble. - A dedicated creative inventory category brings the ability items together. ## Changed - Stronger Supernova surface impact, red atmospheric resistance, spreading cracks, flying crust and original anime-inspired impact drawings. - Earth fragments strike the Moon, creating dust, scars and smaller lunar debris. - Smoother orbital camera movement and a space background that stays fixed while you look around. - Richer Supernova explosions, charge, flight, fractures and aftermath, with quieter background layers during major impacts and smoother fades. - Refined ability effects, animated relics, collectible previews, camera framing and player combat behavior. - Clearer installation, controls, support and update instructions. ## Removed - Outdated documentation links and duplicate instructions from the download. - Unnecessary files and obsolete screens from the player build. Existing worlds, ability IDs, crafting recipes, Ki rules and established combat behavior are retained.

Previous release

0.25.1

Dragon Block Super 0.25.1 — Player combat refinement - Improved player targeting and damage for offensive abilities. - Hakai holds eligible players in place while its animation plays. - Big Bang Kamehameha, Spirit Bomb and Final Explosion bypass armor and Ki Guard on eligible hits. - Pretty Black Hole pulls nearby opponents into its core. - Improved Spirit Bomb release aiming for nearby targets. Includes eighteen cinematic abilities, Saiyan Battle Armor and Ki defenses. Install: In CurseForge, choose Create Custom Profile → Import, then select this ZIP. The profile uses Minecraft Java 1.20.1 and Fabric. Use the same mod version and required dependencies on multiplayer clients and servers. Back up your worlds before using terrain-destroying abilities.

Earlier development milestones

These entries describe completed local development builds, separate from the published downloads above.

Development / 0.25.1

Player combat refinement

  • More offensive abilities acquire and damage eligible players.
  • Hakai holds its player target in place across client and server.
  • Big Bang Kamehameha, Spirit Bomb and Final Explosion bypass armor and Ki Guard on eligible hits; Pretty Black Hole pulls nearby opponents into its core.
Development / 0.25.0

Armor & Ki

  • Articulated Saiyan Battle Armor and a Battle Scouter.
  • Shared Ki reserve, held recharge and golden Guard transformation.
  • Perfect Guard, Ki Dash and a dedicated combat HUD.
Development / 0.24.2

Dragon capture & a new Candy relic

  • Ender Dragon targeting and capture fixes for Candy Beam and Evil Containment Wave.
  • A new compact Majin reactor shape for the Candy Beam item.
Development / 0.24.1

Collectibles & cinematic refinement

  • Centered mob jars and chocolate inventory figures.
  • Longer containment and candy sequences, sustained spirals and refined relics.

Installation

Ready for your world.

  1. Use the Minecraft version and loader listed above.
  2. Buy the pack on Patreon and download its attached ZIP from the purchased post.
  3. Import the CurseForge ZIP as a profile, or follow the included README for other supported launchers.
  4. Use the same pack version on the server and each multiplayer client. Back up worlds before installing updates.

Need a hand?

Include your pack version, Minecraft version, and loader when you contact the studio.